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HCI Project Part 4

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"Project Part 4"  Prototyping & Evaluation Introduction   The prototype serves as an immersive simulation, offering a glimpse into the comprehensive mobile app  designed for the school Riyadatul A'mal. Crafted with precision using Figma, this prototype meticulously captures the essence of the envisioned school management system, showcasing a rich interactivity that mirrors the intended final product. Distinctly tailored for the three key users - teachers, students, and parents - the prototype seamlessly encapsulates the user experience for each interface. The culmination of these interfaces mirrors the dynamic interaction among the identified users, presenting a harmonious blend of functionality and usability. At its current stage, the prototype adeptly facilitates the execution of the system's core tasks, emphasizing the four pivotal functions: disseminating homework notifications, sharing notification about materials, providing feedback, and distributing extra

HCI Project Part 3

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  "Project Part 3 "   Developing alternative designs "Conceptual & Physical Design" Storyboards Task 1:  Notifying about bringing books & materials Task 2:  Giving homework feedback Task 3:  Give extra homework to academically weak students Alternative Designs The images below contain the votes of each member in different colors.  Radowan's Designs: Muaz's Designs: Tuhin's Designs: Taimon's Designs: Sami's Designs: Wireframes Task 1:  Notifying about bringing books & materials For Teacher - Justification:         Similarity:       The tabs on the teacher's home page exhibit the principle of similarity, as they share a consistent style, emphasizing their collective functionality. Each tab, prominently displayed and adorned with a uniform design, signals its role in the teacher's primary tasks within the system. Notably, the tabs for "Give Homework" and "Materials" showcase similar visual characteristics, rei